Display full version of the post: Car texturing

heartscool
02.08.2010, 05:52
hi, i have modelled a car 3d max and need to create the rust effect and scratches on the body such that it appears underneath the carpaint, any help would be appreciated.thanks

Cad64
02.08.2010, 07:13
You can do this using a Blend map or a Composite map.

Boazdexter
21.08.2010, 14:00
hello i just want to know about car texturing and all so please if u have some news then please reply me _______________
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Cad64
21.08.2010, 18:00
What renderer are you using? Mental Ray? Vray? Other?


 
There are lots of tutorials online, just do a Google search.
 
Here's one:

http://www.tutorialized.com/view/tutorial/Car-Paint-3dsmax-Material/29382 

evnmorfun
09.12.2010, 01:32



.
 
 
 
Hi Everyone ,
 
I'm REALLY new to this . This is sort of a new thread but I'm thinking that I might be talking to other car fans like me so here I am .
 
What sort of computing power is required for some of the 'drawings' that you guys produce ? I was looking at this one particular free download of the Porsche Carrera GT on another site and it looked like it would be , to me , an unbelievably big file and then would require a supercomputer to manipulate . If necessary , I'll find it again so this is a little clearer . Hopefully , u might be able to help somewhat in the meantime .
 
My only experience is just starting out in autocad but I have what could be very lofty ambitions .
 
 
Thanks ,
 
 
Evn

Cad64
09.12.2010, 03:42
No, you don't need a supercomputer to work in 3D, but if you want to do really complex, high-poly, modeling then you should invest in a machine that's at least above average. The need for a supercomputer comes into play when you get ready to render. But that's a whole other can of worms.

evnmorfun
15.12.2010, 01:55
Thanks mate