Display full version of the post: Car texturing
heartscool
02.08.2010, 05:52
hi, i have modelled a car 3d max and need to create the rust effect and scratches on the body such that it appears underneath the carpaint, any help would be appreciated.thanks
You can do this using a Blend map or a Composite map.
Boazdexter
21.08.2010, 14:00
hello i just want to know about car texturing and all so please if u have some news then please reply me _______________
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What renderer are you using? Mental Ray? Vray? Other?
There are lots of tutorials online, just do a Google search.
Here's one:
http://www.tutorialized.com/view/tutorial/Car-Paint-3dsmax-Material/29382
evnmorfun
09.12.2010, 01:32
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Hi Everyone ,
I'm REALLY new to this . This is sort of a new thread but I'm thinking that I might be talking to other car fans like me so here I am .
What sort of computing power is required for some of the 'drawings' that you guys produce ? I was looking at this one particular free download of the Porsche Carrera GT on another site and it looked like it would be , to me , an unbelievably big file and then would require a supercomputer to manipulate . If necessary , I'll find it again so this is a little clearer . Hopefully , u might be able to help somewhat in the meantime .
My only experience is just starting out in autocad but I have what could be very lofty ambitions .
Thanks ,
Evn
No, you don't need a supercomputer to work in 3D, but if you want to do really complex, high-poly, modeling then you should invest in a machine that's at least above average. The need for a supercomputer comes into play when you get ready to render. But that's a whole other can of worms.
evnmorfun
15.12.2010, 01:55
Thanks mate